Aboleth: The aboleth is a revolting fish-like amphibian found primarily in subterranean lakes and rivers. It despises all nonaquatic creatures and attempts to destroy them on sight.
Aboleths are both cruel and highly intelligent, making them very dangerous predators. They know many ancient and terrible secrets, for they inherit their parent's knowledge at birth and assimilate the memories of all they consume.
An aboleth resembles an enormous, prehistoric fish, measuring some 20 feet in length from snout to tail, with four 10-foot-long tentacles sprouting from behind its massive head. Its rubbery skin is blue-green with regular gray splotches running along its sides. The pink belly of the creature is interrupted by a lampreylike mouth and four pulsating organs that secrete a foul-smelling gray slime.
Aboleths are smart enough to refrain from immediately attacking land dwellers who draw near. Instead they hang back, hoping their prey will enter the water, which they often make appear cool, clear, and refreshing with their powers of illusion. Aboleths also use their psionic abilities to enslave individuals for use against their own companions.
Aboleths are hermaphroditic, meaning that they have both male and female reproductive organs. They breed in solitude, laying 1d3 eggs every five years. These eggs grow for another five years before hatching into full-grown aboleths. Although the young are physically mature, they remain with their parent for some ten years, obeying the older creature utterly.
Achaierai: Achaierai are massive, flightless birds that inhabit the infernal planes and are only occasionally encountered elsewhere. They are evil, clever, and predatory, with a distinct taste for torture. Standing some 15 feet tall, achaierai have plump bodies resembling quails and have four stork-like legs. Their soft feathers range in color through a variety of browns and earth tones. The claws and beak of an achaierai have a metallic glint.
Athach: The athach is a hulking, misshapen biped. Its flabby, pear-shaped body has a third arm growing from its chest. Immensely strong, an athach can hammer most opponents to gory paste.
An athach has a wide, slobbering mouth. Curving tusks like a boar's jut from its lower jaw. Its other teeth are small and peglike. It has tiny eyes, a small nose, and lopsided ears: one huge, one tiny. An athach dresses in shabby rags and furs. It rarely bathes and smells particularly foul. An adult stands some 18 feet tall and weighs about 4.5 thousand pounds.
Athachs are fond of gems and crystals of all types. They often jam bracelets on their chubby fingers, neclaces around their fat wrists, and other jewelry where they can. They have been known to sit for hours polishing and admiring their jewels. The only other things athachs tend to be passionate about are food and violence. They despise hill giants and, unless outnumbered, attack them on sight. They fear other giants and most other huge creatures.
Barghest: Though they resemble big goblins, barghests are fiends that can change into lupine form. They come into the world to feed on blood and souls, and thus grow stronger.
As whelps, barghests are nearly indistinguishable from goblins, except for their size. As they grow larger and stronger, their skin darkens to bluish-red and eventually becomes blue altogether. A full-grown barghest stands about 6 feet tall and weighs 180 pounds. A barghest's eyes glow orange when the creature becomes excited.
Basilisk: The basalisk is a reptilian monster that petrifies living creatures with a mere gaze. Fighting a basilisk requires either careful preparation or considerable good fortune.
Basalisks are found in nearly every climate, and often in subterranean areas as well. They tend to lair in shallow burrows, caves, or other sheltered areas. The entrance to a basilisk lair is sometimes distinguished by lifelike stone statues or carvings, actually creatures that ran afoul of the creature's gaze. Basilisks are omnivorous and able to consume their petrified victims. They make effective guardians, if one has the magickal or monetary resources to capture and contain them.
A basilisk is born from a chicken egg, but oddly resembles a giant serpent, its coloration and features depending upon its habitat. The creature's most distinctive feature is its eyes, which glow with an eerie, pale green incandescence. All basalisks are highly venomous.
Beholder: The beholder is the stuff of nightmares. This creature, also called "the sphere of many eyes" or "eye tyrant" is know among adventurers as a deadly adversary.
A beholder is a 6-feet-wide orb dominated by a central eye and a large, toothy maw. Ten smaler eyes on stalks sprout from the top of the orb.
Belker: Belkers are composed primarily of smoke. Although undeniably evil, they are very reclusive and usually have no interest in the affairs of others.
The black, winged shapes of these creatures makes them look distinctively demonic. Because of their semigaseous nature, however, they shift and change shape with every puff of wind.
Boggart: Boggarts are creatures of fear, and tend to lurk in dark places. They can see instantly what anyone fears when approached, and will transform into that to bring their adversaries to their knees. No one knows their origonal shape, as they are only seen in a fearful form of some sort.
Bugbear: The biggest and strongest of the goblinoids, bugbears are even more agressive than their relatives. They live by hunting any creature weaker than themselves.
Bugbears are large and very muscular, standing 7 feet tall. Their hides vary in color from light yellow to yellow-brown, with thick, coarse hair of brown to brick red.Their eyes resemble those of a savage animal, being greenish-white with red pupils, and they have wedge-shaped ears. A bugbear's mouth is full of long, sharp fangs, and its nose is much like that of a bear, with the same fine sense of smell. This feature earned them their name, though they are not related to bears, but they are far more dexterious.
Bulette: Aptly called a "landshark", the bulette is a terrifying predator that lives only to eat. It is universally shunned, even by other monsters.
It is said by some that the bulette is a cross between an armadillo and a snapping turtle, but this is only conjecture. The bulette's head and hind portions are blue-brown, covered with plates and scales ranging from gray-blue to blue-green. Its nails and teeth are dull ivory. The area around its eyes is brown-black, and its eyes are yellowish with blue-green pupils.
Fortunately for the rest of the world, the bulette is a solitary animal, although mated pairs (very rare) might share the same territory. Since its appetite is so voracious, each landshark has a large territory. Since its appetite is so voracious, each landshark has a large territory that can range up to thirty square miles. Other predators rarely share territory with them, for fear of being eaten. The bulette has no lair, preferring to wander above and below ground and burrowing the soil to rest.
Bulettes consume their victims clothing, weapons, and all. Their powerful stomach acids quickly destroy armor, weapons, and even magick items. They are not above nibbling on chests or sacks of coins, either, the bulette motto being "Eat first and think later." When it has eaten anything in the territory, a bulette moves on. The sole criterion for a suitable territory is the availability of food, so bulettes occasionally move in near human and halfling settlements and terrorize the residents.
Centabra: A centabra, like the centuar, is half horse, as the body is horse-like in appearance. However, unlike the centuar, the centabra's other half is demonic in origin. They are extremely evil creatures, and will not think twice at killing anyone who gets in their way. They can not only use natural fighting skills, but can also wield demonic powers.
Chaos Beast: These horrific creatures have mutable, everchanging forms. Their deadly touch can make opponents melt into formless goo.
There is no telling what a chaos beast will look like. One moment it might be a towering horror of hooks and fangs, all pulpy flesh and exposed veins, and the next, a slithering mass of ropy, vermilion-tipped tentacles. A moment later it may be a bulbous thing with ten eyes swimming in a viscous sac at the top of the body, in turn surrounded by a ring of smaking mouths, then become a mighty creature, all muscle and fury. A chaos beast's dimensions vary, but it weighs about 200 pounds.
Chimera: The chimera is a bizarre, three-headed predator that hunts on the ground and on the wing. It can defeat even the hardiest opponent with a flurry of claws and fangs.
A chimera has the hindquarters of a large black goat and the forequarters of a great lion. It has brownish-black dragon wings and the heads of a goat, a lion, and a fierce dragon. The pitch-black goat head has glowing amber eyes and longe ochre horns. The maneless lion head has green eyes. The scaly dragon head has black eyes and the scales might be black, blue, green, or white. The creature is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4000 pounds.
Choker: These vicious little predators lurk underground underground, grabbing whatever prey happens by.
A choker has mottled gray or stony brown flesh. It looks humanoid at first glance; The head and torso are as small and compact as a halfling's, but the arms and legs (and fingers and toes) are incredibly spindly and long. The hands and feet have spiny pads that help the choker grip almost any surface. The creature weighs about 35 pounds.
The choker's skull, spine, and rib cage are bony, but its limbs are really tentacles with multiple knobby joints of cartilage. Thus, it appears bowlegged, and its movements seem peculiar and fluid.
Chuul: A horrible mix of crustacean, insect, and serpent, the chuul is an abomination that lurks submerged or partially submurged, awaiting intelligent prey to devour.
A chuul has huge pincerlike claws, four webbed legs, a wide tail, and a mandibled mouth surrounded by squirming tentacles. Its entire body is encased in an orange and black carapace.
Although amphibious, chuuls are clumsy swimmers and actually prefer to be on land or in very shallow water. They love to prey on lizardfolk.
Chuuls are known to collect trophies from their kills. Although unable to use weapons, armor, or most other belongings, chuuls keep these items in their lairs. If a victim has no interesting possessions, the chuul takes its skull.
Although most live in swamps and jungles, some chuuls have adapted to subterranean life, hunting in and near underground streams and lakes. These underground varieties have 60-feet dark vision and prey on troglodytes and unwary drow. They are sometimes in the thrall of beholders and mind flayers.
Destrachan: The dungeon-dwelling destrachan looks like some bizarre, unintelligent beast, but it is an incredibly evil and crafty sadist.
This vaguely reptilelike monster has a stooped frame, large claws for hands, and an almost tubelike head that is featureless except for its large ear structures and toothless maw. The destrachan has two complex, three-part ears that it can adjust to be more or less sensitive to various sounds. It is blind, yet hunts with a sense of sound more precise than most creature's sight.
From its tubular mouth a destrachan emits carefully focused harmonics, producing sonic energy so powerful it can shatter a stone wall. So skilled is the destrachan at controlling the sounds it emits that it can choose what type of material to affect with its attack.
Destrachans feed on death and misery. They haunt inhabited underground complexes, spreading woe for evil's own sake. They can blast their way through stone wall enough to travel beneath the surface as they wish. Sometimes a destrachan subdues its victims and brings them back to its horrible lair for torture and imprisonment.
No living thing would ever willingly ally itself with this monster, although sometimes undead or evil outsiders accompany a destrachan as it attacks and slays other creatures.
Displacer Beast: The displacer beast is a savage and stealthy carnivore that resembles a puma with six legs, glowing green eyes, and two muscular tentacles growing from its shoulders.
A displacer beast has luxurious, blue-black fur and a long, feline body and head. It is the size of a Bengal tiger, about 10 feet long and weighing about 500 pounds. The tentacles end in pads equipped with horny ridges.
Displacer beasts favor small game but will eat anything they can catch. They reguard all other creatures as prey and tend to attack anything they meet. They have a deep-seated hatred of blink dogs and the two attack each other ruthlessly when their paths cross.
Drider: Driders are bloodthirsty creatures that lurk in the depths of the earth, seeking warm-blooded prey of any kind.
These strange beings have the head and torso of a drow and the legs and lower body of a giant spider. Driders are created by the drow's dark goddess, Lolth. When a dark elf of above-average ability reaches a certain point, the goddess may put him or her through a special test. Failures become driders.
Because they have failed the goddess's test, driders are outcasts from their own communities. Drow and driders hate one another passionately.
Drow: Also known as dark elves, drow are a depraved and evil subterranean offshoot. They have jet-black skin and pale hair, with white being common. They tend to be smaller and thinner than other sorts of elves, and their eyes are usually a vivid red. Their society is matriarchal and rigidly controlled by the priesthood.
Ettercap: Although not very intelligent, ettercaps are cunning predators. Like the monstrous spiders in whose company they are often found, they are skilled hunters and trappers.
An ettercap is a revolting creature resembling a cross between a gangly human and a bloated spider. It stands 6 feet tall, with long, slender arms and legs protruding from a rounded, fleshy body. A pair of bulbous black eyes in its arachnid face allows it to see very well even in the dimmest light.
Lurking in dark shadows, ettercaps are solitary creatures that exist only to eat and breed. They often make their homes near well-traveled paths or game trails, where food is plentiful. They savor the taste of still-living flesh, often consuming incapacitated prey before it dies.
Ettercaps are very fond of spiders and often keep them as others keep bees. From time to time, however, an ettercap has a number of monstrous spiders as pets, which are as loyal to it as a dog to a human master.
Ettin: Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night. Their two heads make them exceptionally sharp-eyed and alert. They are excellent guardians and scouts.
An ettin has orclike facial features and pink to brownish skin. It never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide (ettins that do not smell bad are rare indeed). An ettin has long, stringy, unkempt hair and large, yellowing, often rotten teeth. Adult ettins are about 13 feet tall and weigh 5200 pounds. They live about 75 years.
Ettins talk among themselves without difficulty, despite their low intelligence, and a lone ettin often whiles away the hours chatting with itself.
Gargoyle: A gargoyle is a vicious flying predator that enjoys torturing creatures weaker than itself.
Gargoyles appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air but often eat their fallen foes out of fondness for inflicting pain. When not enjoying their favorite pastime, a gang of gargoyles can be found waiting silently for prey or bragging amongst themselves.
A marine variety of gargoyle, the kapoacinth, uses its wings to swim at the normal flying speed.
Giant: Giants combine great size with even greter strength, giving them an unparalleled ability to wreak destruction upon anyone or anything unfortunate enough to get in their way.
Giants have a reputation for crudeness and stupidity that is not undeserved, especially among the evil varieties. Most rely on their legendary strength to sove problems: Any difficulty that will not succumb to brute force is not worth worrying about. Giants usually subsist by hunting and raiding, taking what they like from creatures weaker than themselves.
Girallon: Garillons are savage cousins of the gorilla. They are aggressive, bloodthirsty, highly territorial, and incredibly strong.
These creatures look very much like albino gorillas at first glance, but even a casual observer will note their four arms. Adults of both sexes are about 8 feet tall, broad-chested, and covered in thick, pure white fur. When moving on the ground, they walk on their legs and lower arms. They have razor-sharp teeth and long, ripping claws.
Gnoll: Gnolls are hyena-headed, evil humanoids that wander in loose tribes.
A gnoll stands seven and a half feet tall, with greenish-gray skin, a furry body, and a head like a hyena's, with a reddish gray to dirty yellow mane. It is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. Gnolls tend to think with their stomachs, and any alliances they make (usually with bugbears, hobgoblins, ogres, orcs, or trolls) often fall apart when the gnolls get hungry. They dislike giants and most other humanoids, and they disdain manual labor. They do not like bright light, but it causes no harm to them.
Gremlin: While appearing cute and innocent furry creatures, gremlins can become very dangerous and evil in a second's notice. If they touch water in any way, they multiply like rabbits; being fed between midnight and dawn causes them to go into a pupus state, eventually hatching as dark green, evil, scaly creatures that go about causing much mischief and probable harm. They detest bright lights, and sunlight kills them.
Grimlock: Grimlocks are muscular humanoids with thick, gray, scaly skin and no visible eyes. Though blind, they have superior senses of smell and hearing to compensate.
Grimlocks are natives of the deep places of the earth but come to the surface to raid for slaves and pillage. While there, they lurk in mountainous terrain, which hides them well. They prefer raw, fresh meeat-preferably human.
Extremely xenophobic, grimlocks are normally encountered in small patrols or packs on the surface. Underground, they may form larger communities that are led by powerful grimlocks or by a more intelligent creature, such as a medusa or mind flayer. Grimlocks are infulnerable to medusas' gaze attacks, while mind flayers consume only brains, leaving the flesh for their grimlock followers.
Harpy: A more malignant and wretched creature than the harpy is difficult to imagine. Taking great glee in causing suffering and death, the sadistic harpy is always watching for new victims.
A harpy resembles an evil-faced old human with the lower body, back legs, and wings of a birdlike dinosaur. Its hair is tangled and filthy, crusted with the blood of its victims. A harpy's coal-black eyes clearly reflect its evil soul, as do the wicked talons on its knotty fingers. These vile creatures wear no clothing and often wield large, heavy bones as though they were clubs.
Harpies like to entrance hapless travellers with their magickal songs and lead them to unspeakable torments. Only when a harpy has finished playing with its new "toys" will it release them from suffering by killing and consuming them.
- Hellcat: Hellcats measure some 7 feet long and have eyes that gleam with feral cunning and ravenous hunger. They are more than intelligent enough to set ambushes and otherwise outwit enemies.
Hellcats use a natural telepathy to communicate with one another and those they encounter.
Hell Hound: Hell hounds are aggressive, fire-breathing canines of extraplanar origin. Specimens are frequently brought to the material to serve evil beings, and many have established indigenous breeding populations.
A hell hound resembles a large, powerfully built dog with short, rust-red or reddish-brown fur; its markings, teeth, and tongue are sooty black. It is easily distinguished from normal hounds by its red, glowing eyes. A typical hell hound stands four and a half feet high at the shoulder and weighs 120 pounds.
Howler: Howlers live in dark planes where chaos and evil hold sway. These beasts hunt in packs, racing through caverns to wear down their prey and rend it to bits.
Long-legged and spiky-haired, howlers are bestially humanoid in appearance. Although they are surprisingly intelligent, howlers do not speak-they only howl. If there is a language within the howlers, as some have suggested, even spells cannot decipher it.
Jinn: Jinns are like demonic versions of genies. They do grant wishes, but there are always dire consequences to pay for whatever the wish is...even if there does not seem to be the slightest possibility of a mishap.
Kobold: Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.
A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has two small light-colored horns on its doglike head, glowing red eyes, and a non-prehensile tail like that of a rat. Kobolds wear ragged clothing, favoring red and orange, and speak Dragonic with voices that sound like yapping dogs. They eat plants or animals but are not averse to eating intelligent beings. They spend most of their time fortifying the land around their lairs with traps and warning devices (such as spiked pits, tripwires attached to crossbows, and other mechanical contraptions).
Kobolds hate almost every other sort of humanoid or fey, especially gnomes and sprites.
Kraken: Aggressive, cruel, and highly intelligent, krakens rule entire undersea regions. Though these behemoths are rarely seen on the surface, stories tell of ships dragged under and islands scoured of life by these monsters.
Krakens make their lairs thousands of feet below the ocean surface. They frequently inhabit huge cavern complexes that include sections filled with breathable air, where they imprison and breed humanoid slaves to serve and feed them.
A kraken resembles an immense squid, but with only eight tentacles. Its body is approximately 90 feet long and protected by layers of thick muscle. Six of the beast's tentacles are shorter arms about 50 feet long; the remaining two are nearly 100 feet long and covered with cruel barbs. Its beaklike mouth is located where the tentacles meet the lower portion of its body.
Kuo-Toa: The kuo-toa are an ancient line of aquatic humanoids noted for their sinister nature and diabolical tendencies.
Although most people shun contact with these loathsome creatures, sometimes avoiding them is simply not possible. Kuo-toas know much about long-forgotten, ancient evils dwelling in the deepest part of the ocean.
An average kuo-toa stands roughly 5 feet tall and has a more or less humanoid appearance. Its rounded body is covered with fine scales giving it the appearance of being pudgy or bloated. The arms and legs are slender, almost willowy, ending in broad hands and distended feet that look very much like flippers. The bullet-shaped heads are piscine, with bulging, silver-black eyes and wide mouths full of needle-sharp teeth. Although kuo-toas are generally a silver-gray color, their pigmentation changes with their mood. An angry kuo-toa is dark red, while a frightened one becomes pale gray or even white. The air around a kuo-toa carries the almost overwhelming odor of rotting fish.
Lamia: Lamias are evil and cruel creatures that take great pleasure in causing suffering and spreading evil. They particularly target those who serve the cause of good for horrible deaths.
Most lamias appear as a cross between a stunningly attractive human and a sleek lion. Less commonly, the human torso might be found atop the body of a deer or goat.
Manticore: Manticores are fierce monsters that hunt widely for living flesh. They are cunning and evil, with keen, logical minds. A manticore can be a deadly enemy or a powerful ally.
A manticore is a monster in every sense of the word. It has the head of a vaguely humanoid beast, the body of a lion, and the wings of a dragon. The creature's back is set with curved barbs, and its long tail ends in a cluster of deadly spikes.
Medusa: The medusa is a hateful, repulsive creature that petrifies living beings with its gaze. It prizes art objects, fine jewlery, and wealth. Its activities often revolve around obtaining these items.
A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). Once the creature is clearly visible, its true nature becomes apparent. Its hideous face is crowned with a mass of writhing, hissing snakes instead of hair, and its eyes glow a deep, feral red. In contrast, its body is perfectly proportioned and exceptionally attractive, although scaly and earthen-colored. The creature often wears garments that enhance its body while hiding its face behind a hood or a veil. A typical medusa is 5 to 6 feet tall.
Medusas are found in nearly every climate. Some dwell in large cities, becoming active in the criminal underworld to gain their desires. A few medusas have formed robbery rings or organized smuggling cabals.
Mind Flayer: Mind flayers (also called illithids) are so insidious, diabolical, and powerful that all denizens of the dark fear them. They bend others to their will and shatter enemie's minds.
A mind flayer is a strange creature, standing some 6 feet tall, that is humanoid only in the most general terms. Its flesh is rubbery and mauve, glistening with chill slime. The creature's head looks rather like a four-tentacled octopus, made all the more horrible by a bair of bloated, white eyes. Its mouth, a revolting thing like a lamprey's maw, constantly drips an oily slime when it is not siphoning out the brains of living prey.
In addition to being highly intelligent, wholly evil, and terribly sadistic, mind flayers are utterly self-serving. If an encounter turns agains the creature, it flees at once, caring nothing for the fate of its companions or servitors.
Mind flayers prefer to communicate telepathically.
Minotaur: Minotaurs are strong, fiercely territorial creatures often found in vast underground labyrinths.
A minotaur's natural cunning and feral instincts enable it to find its way easily through even the most confusing tunnel complexes-an ability it puts to great use in hunting, tormenting, and ultimately destroying intruders.
A minotaur looks very much like a powerfully muscled human with the head of a bull, standing well over 7 feet tall and covered in shaggy fur. The dark eyes of these beasts gleam with savage fury.
Nightmare: Nightmares are proud equine creatures with hearts as black and evil as the abysses from which they come.
At first glance, a nightmare looks like a large, powerful horse with a jet-black coat. A closer look, however, reveals its true nature. Flames wreathe its steely hooves, trail from its flared nostrils, and smolder in the depths of its dark eyes.
Nightmares are wild and restless creatures. They roam the world doing evil and haunting the dreams of all who dared cross them. Although they have no wings, they can fly with great speed. They seldom allow others to ride them, but particularly powerful and evil creatures have been known to make mounts of nightmares.
Ogre: Ogres are big, ugly, greedy creatures that live by raiding and scavenging. They join other monsters to prey on the weak and associate freely with ogre mages, giants, and trolls.
Lazy and bad-tempered, ogres solve problems by smashing them; what they cannot smash, they either ignore or flee from. Dwelling in small tribal groups, ogres occupy any convenient location and eat nearly anything they can catch, steal, or slay. Ogres sometimes accept mercinary service with other evil humanoids (including humans).
Adult ogres stand 9 to 10 feet tall and weigh 300 to 350 pounds Their skin color ranges from dull yellow to dull brown. Their thick hides are often covered in dark, warty bumps, and their hair is long, unkempt, and greasy. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.
Orc: Orcs are agressive humanoids that raid, pillage, and battle other creatures. They have a hatred of elves and dwarves that began generations ago, and often kill them on sight.
Orcs vary in appearance, but in general look like primitive humans with gray skin, coarse hair, stooped postures, low foreheads, and porcine faces with prominent lower canines that resemble a boar's tusks. They have lupine ears, their eyes are reddish, and they wear vivid colors that most humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt.
When not actually fighting other creatures, orcs are usually planning raids or practicing their fighting skills. Their language varies slightly from tribe to tribe but is undistinguishable by anyone who speaks Orc.
Owlbear: Owlbears are extraordinarily vicious predators with a reputation for ferocity, aggression, and sheer ill temper. They tend to attack nearly anything that moves without provication.
Scholars have long debated the exact origins of this creature. The most common theory is that a demented wizard created the first specimin by crossing a giant owl with a bear. An owlbear's coat is a thick mix of dark feathers and fur, ranging in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as high as 8 feet and weigh up to 1500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
Owlbears inhabit wilderness areas, making their lairs within tangled forests or in shallow underground caverns. They can be active during the day or night, depending on the habits of the available prey. Adults live in mated pairs and hunt in packs, leaving their young in the lair. While owlbears cannot be domesticated, they can still be placed in stategically important areas as free-roaming guardians.
Rakshasa: Some say rakshasas are the very embodiment of evil. Few beings are more malevolent.
Rakshasas look like humanoid tigers garbed in the clothes of nobility. They love rich living, gladly using their intelligence and power to maintain a decadent lifestyle at the expence of others. Although their bodies are like those of humans, except for the luxurious coat of tiger's fur, their hands are backward (with the palm where the back of a hand is on a human). While this does not detract from the creature's manual dexterity, it makes them look very disturbing to those unfamiliar with them.
Roper: Ropers are hideous creatures that lurk in the deep caverns of the world. They are altogether evil and far more intelligent than most people would judge by their appearance.
A roper looks much like a naturally formed stalagmite. It stands some 9 feet tall and tapers from 3 or 4 feet in diameter at the base to 1 foot across at the top. The creature's great, gaping maw is lined with crystalline teeth capable of biting a medium-sized opponent in half. A roper's coloration and temperature changes to match it surrounding cave.
R.O.U.S.: Otherwise known as rodents of unusual sizes, these beasts are commonly found in fire swamps. They hunt together with the dexterity of wolves, and are said to go into a frenzy once blood is smelled. They are approximately two feet high to the shoulder, and five feet long from snout to tail.
Sahuagin: Sahuagin are marine predators that are superbly adapted to undersea hunting. Also known as sea devils, these beings dwell in coastal waters, forming organized groups that raid shore communities.
Most sahuagin feature green coloration, darker along the back and lighter on the belly. Many have dark stripes, bands, or spots, but these tend to fade with age. Their great, staring eyes are deep black. They have scaly skin with webbed fingers and toes, and their mouths are filled with sharp fangs. An adult male sahuagin stands roughly 6 feet tall and weighs about 200 pounds.
Sahuagin are the natural enemy of tritons. The two cannot coexist peacefully; wars between them are prolonged, bloody affairs that sometimes interfere with shipping and maritime trade.
Salamander: Salamanders have muscular, red and black-scaled arms and hawkish faces. They are selfish and cruel, and they enjoy tormenting others. They are rarely encountered without their heated metal spears, but sometimes wield other weapons.
When summoned to the material plane, salamanders often assist forge workers and smiths. Their ability to work metal while it is still in the fire makes them some of the best metalsmiths known anywhere.
Salamanders reproduce asexually, each producing a single larva every ten years and incubating the young in fire pits until they reach maturity. Flamebrothers and average salamanders are actually different species, while nobles rise from the ranks of the average.
Shadow Mastiff: Shadow mastiffs are great, black hounds that prowl the night, seeking any prey they can find. Their native plane is a place of shadow.
A shadow mastiff is as large as a St. Bernard, with a smooth coat and a sleek body.
Skum: Skum are misbegotten creatures created by aboleths to serve as beasts of burden and slaves. They are derived from human stock, making them look even more loathsome.
Skum look exactly like what they are: an abominable crossbreed of human and fish. Their fins have grown into twisted arms and legs; their bent backs are crowned with a long, spiny frill. A slender, muscular tail makes them powerful swimmers, while bulbous eyes give them good vision both in and out of the water.
Skum can breathe both air and water.
Sphinx: A sphinx is a lion with the torso of a human, the male being called an astrosphinx and the female a gynosphinx. They are enigmatic figures with great, feathery wings. All sphinxes are territorial, but the more intelligent ones can differentiate between deliberate intrusion and trmporary or inadvertent trespass.
Succubus: Succubi are demonic enteties that take the form of a woman and entice men (typically monks), and occasionally even women to have intercourse with them. During this time, the succubi draws the human's energy into itself, even to the point of death for the human.
Succubi are not limited to human energy, as they can steal energy from animals or plants as well.
Troglodyte: Troglodytes are revolting lizard creatures as evil as the foulest of demons. They are very warlike and savor the taste of their enemies-especially humanoids.
Troglodytes (or trogs) look somewhat humanoid, standing about 5 feet tall and weighing about 150 pounds. They have spindly but muscular arms and walk erect on their hind legs, trailing a long, slender tail. Their heads are lizardlike and crowned with a frill that extends from the forehead to the base of the neck. Their eyes are black and beady and very sensitive to even the dimmest light.
Troglodytes are not specifically intelligent, but their ferocity and natural cunning more than compensate for this deficiency. They often launch bloody raids against humanoid settlements or ambush caravans in warm climates. They guard their lairs aggressively, lashing out at anyone who comes too near.
Troll: Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. Most creatures avoid these beasts, who know no fear and attack unceasingly when hungry.
Trolls have ravenous appetites, devouring everything from grubs to bears and humanoids. They often lair near settlements and hunt the inhabitants until they devour every last one.
A typical adult troll stands 9 feet tall and weighs 500 pounds. Its rubbery hide is moss green, mottled green and gray, or putrid gray. A writhing, hairlike mass grows out of the skull and is usually greenish black or iron gray. The arms and legs are long and ungainly.
The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws. Trolls can appear thin and frail but possess surprising strength. Females are larger and more powerful than their male counterparts; one common weakness is that they turn to stone if they are out in the daylight.
Trolls walk upright, but huched foward with sagging shoulders. Their gait is uneven, and when they run, the arms dangle and drag along the ground.
For all this seeming awkwardness, trolls are very agile.
Umber Hulk: Umber hulks are massive creatures that dwell deep beneath the earth. Ripping through rock as though it were light underbrush, they rampage continuously-leaving a wake of destruction.
An umber hulk is powerfully built, looking something like a cross between a great ape and a beetle. The wedge-shaped creature stands roughly 8 feet tall and measures nearly 5 feet across, weighing about 800 pounds.
Armor plates cover virtually all of its chitinous body, whose scattered feelers resemble sparse hair. The low, rounded head is dominated by a massive pair of mandibles and rows of triangular teeth.
Vargouille: These revolting creatures come into the world from the deepest pits of the infernal planes. They haunt graveyards, ruins, and other places of death and decay.
A vargouille looks like a hideous, distorted human head suspended from leathery wings. In place of hair, it is crowned with writhing tendrils, and its eyes burn with a menacing green flame.
Will-O'-Wisp: Will-o'-wisps are evil creatures that feed on the powerful emotions associated with panic, horror, and death. They delight in luring travelers into deadly peril, then absorbing the resulting emanations.
Unless frightened, a will-o'-wisp appears as a faintly glowing sphere of yellow, white, green, or blue light. The creatures are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside.
A will-o'-wisp is a globe of semisolid vapor about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.
Winter Wolf: Dangerous predators of the tundra and other chill regions, winter wolves pursue prey relentlessly. They rarely give up the chase until they bring down their quarry.
Winter wolves are more intelligent than their smaller cousins and sometimes associate with other evil creatures of their cold homelands, such as frost giants whom they serve as scouts, hunters, and trackers.
The creature resembles a huge, white wolf with icy blue eyes. It grows about 8 feet long and stands about four and a half feet at the shoulder.
Worg: Worgs are dire wolf offshoots that have attained some intelligence and an evil disposition. They sometimes associate with other evil beings, particularly goblins, whom they serve as mounts and guardians.
Worgs typically live and hunt in packs. Their favored prey are large herbivores. Although they typically stalk and kill young, sick, or weak animals, they do not hesitate to hunt humanoids, particularly when game is scarce. Worgs may stalk humanoid prey for hours or even days before attacking, and choose the most advantageous terrain and time of day to do so (during the predawn hours, for example.)
A worg looks like a black or grey wolf, with a malevolent intelligence in its face and eyes. The typical specimin grows to 5 feet long and stands 3 feet tall at the shoulder.
Xill: Malevolent and extreme, xills are known for brutality and totalitarianism. They combine a healthy dose of evil with a keen love of cruelty.
A xill is quasireptilian, with four arms, bright red scales, and dark penetrating eyes. It stands 4 to 5 feet high and weighs about 100 pounds. Some xills are barbaric and fierce; others are more civilized creatures who rely on brutal order.
Yeth Hound: These fearsome flying hounds glide low over the countryside at night, seeking likely prey.
A yeth hound looks something like an oversized greyhound with dull black fur. It stands 5 feet tall and the shoulder and weighs about 400 pounds. Its eyes glow a cherry red.